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Old Aug 26, 2007, 05:49 AM // 05:49   #21
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Quote:
Originally Posted by realoddsman
I want a toilet with a 14 karot gold seat
You think 7 heroes is comparable to a golden shitbox?

I would say an average PUG is like pooping next to a highway, while 7 heroes would be comparable to pooping in some relaxed and deserted nature reserve.

Arguments that are not valid:
-go PUG: people won't because they have maybe other things to attend to in live, a kid, work that might require immediate attention.
-7 heroes are too powerful and one player: they are theoretically not more powerful then 8 humans or 2 humans and 6 heroes for that matters.
-the screen will be cluttered with hero controls and panels: u dont njeed to open all panels, end even so then there is still enough room for view, get away from 800X600 screens, and there is no need to micro every hero, not even one with good builds.
-do not want to manipulate all skills in the group: the most shitty argument I heard, while in PvE not every skill need be in full synergy with the team, in PvP where no heroes should be every skill will be set as the captain decides, making the most perfect build according to that person. If it doenst work it gets changed. Trying to do this with wammos and other bums in PUGs is near impossible, they load your template to change it soon after before you enter FoW for example, they lie to you, to run their own (shitty) build instead. Do you really want to socialize with people like that?
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Old Aug 26, 2007, 08:32 AM // 08:32   #22
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Obviously I didn't explain myself enough with my short 3 lines @_@

Were everyone to have 7 heroes, why would you PuG? You could also just walk through most of the game beatsticking things with your heroes while drinking aged dwarven ale.

Yes, elite missions in HM would require specific builds...played by humans. We're not talking about a party of 8 humans; we're talking about an overseer and 7 underlings.

Yes, knowing all your skills of your team is nice, and you can specc it for your dungeon of choice...but last I checked 1 build isn't the only thing you have to run to beat something. (DoA doesn't count =/ )

Also, I find it nice to suggest to people some skills they should/could use; or atleast help them find more effective substitutes and in general help people become better; but that's just me. Someone has to do something about incompetence.

"Take time; Play with a PuG"
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Old Aug 26, 2007, 08:37 AM // 08:37   #23
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PUGs not drugs!
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Old Aug 26, 2007, 08:46 AM // 08:46   #24
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I liked this game much more when you got to group. It's much more fun since the heroes only got like 4 skills or something

But anyways,

/signed
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Old Aug 26, 2007, 08:49 AM // 08:49   #25
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We should be able to have 7 heroes in our party. We payed money to play this game, not spend evenings in outposts trying to unearth a few other competent players in the masses of wasted flesh, which include those wamos' who get to the fire islands and don't even know what cap sigs do (tried to get a pug tank and went through eight).

There is no valid argument to why there should not be 7 heroes in PvE.

Point made now this thread can be closed. Thank you.
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Old Aug 26, 2007, 09:06 AM // 09:06   #26
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I'd like to kit out a full hero party. But I'd like these feature to be something my character can only do once they complete a campaign/story tree.

There's still the encouragement to play with at least SOME people to complete the game. And afterwards you can finally go down into FoW/UW or wherever by yourself, so when the phone rings you dont leave people waiting for 30 mins. And also, im big on this.....heroes dont ragequit.

BTW playing with guildies aint puggin it, and most pugs I play with iss ppaaaiinnnfullll. While I dont mind sometimes playing with them I find when I go with heroes and henchmen I just power through the game alot faster.

Time to pug GW:F 3+ days.
Time to hench/hero GW:F 1 1/2 days
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Old Aug 26, 2007, 09:23 AM // 09:23   #27
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As it is now, everyone thinks he is so much more superior to all the infidels around him that the only ones even remotely worthy of his inhuman skills are the heroes because they do exactly as simon says.
So, if every player thinks this way, how come that they all manage to beat the game with heroes? Are they all uber? How can they all be uber when clearly everyone else but them sucks big time? You know the answer, don't you? Pugs don't fail because of lack of skill. Pugs fail because overinflated egos clash like titans on a rampage.

So yes, please A-Net. Give them 7 Heroes, give them every reason to not play with others in a multiplayer game. While this is feeding their superiority complex it helps the other players. For every egomaniac drooling all over heroes, one less Singleplayer will be in the mix. And if every egomaniac is busy heroing through the game, all that remains are teamplayers or new players. Both are incredibly fun to play with. Heroes have achieved primarily one thing, take the wannabe elitist asshats out of the mix.

So yes. /signed. Give them 7 Heroes.
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Old Aug 26, 2007, 12:51 PM // 12:51   #28
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/signed

don't wanne have mhenlo in my party again!!
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Old Aug 26, 2007, 12:55 PM // 12:55   #29
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Quote:
Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.

Hmmm...something sounds wrong to me.

"To much of a good thing, is a bad thing."
No sounds like a pretty good thing, why would you not want say a team of five customized Heros that could do the job of 7 henches and improve your drop rate at the same time?
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Old Aug 26, 2007, 12:59 PM // 12:59   #30
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Quote:
Originally Posted by Kas
So yes, please A-Net. Give them 7 Heroes, give them every reason to not play with others in a multiplayer game. While this is feeding their superiority complex it helps the other players. For every egomaniac drooling all over heroes, one less Singleplayer will be in the mix. And if every egomaniac is busy heroing through the game, all that remains are teamplayers or new players. Both are incredibly fun to play with. Heroes have achieved primarily one thing, take the wannabe elitist asshats out of the mix.
...and how's that different from now, with Heroes/Henching?
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Old Aug 26, 2007, 01:00 PM // 13:00   #31
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In their defense, Henchman have improved a great deal in GW:EN. They actually have useful builds that consist of maybe 6+ decent skills and a rez. Before you were lucky if you got 1 damage skill+self heal+ rez.

I play with my bro (2+6 as mentioned above) and it's quite fun and versatile. Considering I generally do very little microing for my heros in PVE except when fleeing, I could go for 7 heros.
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Old Aug 26, 2007, 01:19 PM // 13:19   #32
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I could go for a full hero team, although it may make alot of areas very very easy, it would be nice to be able to customise your very own team though.

/Signed
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Old Aug 26, 2007, 01:23 PM // 13:23   #33
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I would enjoy Anet letting us use a 7 Hero party. It would be fun once and a while to build an entire team and test it out and make adjustments. Just another thing to do. I used to enjoy joining PUGs simply for the unexpected qualities of it. Was my favorite thing to do. Despite the many hilarious failures there were many good times. The number of Heroes I could or couldnt use had no effect on that - it had already gotten to the point anyway that outposts had masses of players standing around in single groups of four and pairs of people in groups of eight. Using 7 Heroes wouldnt change anything one bit.

The thing I hate the most about Heroes is actually that they are unique to a character. They should have been cross account. There isnt an adequate Hero item/EQ management system, way too little storage, and far too much micro-management to try and figure out what Hero where has what item, not to mention continually equipping scores of Heroes each time I want to play another character. Was why I quit. Became annoying as hell. But anyway...
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Old Aug 26, 2007, 01:36 PM // 13:36   #34
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Quote:
Originally Posted by Aera Lure
The thing I hate the most about Heroes is actually that they are unique to a character. They should have been cross account. There isnt an adequate Hero item/EQ management system, way too little storage, and far too much micro-management to try and figure out what Hero where has what item, not to mention continually equipping scores of Heroes each time I want to play another character. Was why I quit. Became annoying as hell. But anyway...
I Totally agree with you on that point. My solution to that problem is /bonus as the weapons are decent enough. I know that many people do not have this luxury so I think a reasonable solution would be to have a system similar to the pvp equipment setup. Whatever runes/insignia/weapons equipped by one of your heroes is accessible to all of them.

As for 7 heroes it does promote anti social behavior but that happens already. I join the occasional pug to see how people go but for the most part I play me a guildie and heroes or me+hero+hench. Having 7 heroes would mkae it easier for me on the rare occasions none of my guild mates or friends are on.
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Old Aug 26, 2007, 02:08 PM // 14:08   #35
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Quote:
Originally Posted by FC_DriFteR
As for 7 heroes it does promote anti social behavior but that happens already. I join the occasional pug to see how people go but for the most part I play me a guildie and heroes or me+hero+hench. Having 7 heroes would mkae it easier for me on the rare occasions none of my guild mates or friends are on.
I thought 7 Heroes might promote antisocial behavior also, but as you say, Heroes as implemented have already done that to a great degree in most mission locations and outposts. Its largely a matter nowadays of standing around with a 4 over one's head looking for a guildie or a friend online to come join with their 3 Heroes, or failing that, rounding out with henchmen. Not so much a negative criticism of the system, its just a very fine line between that and simply heading out with 7 Heroes.

Suppose it doesnt matter to me either way if Anet reverses their stance that they would not allow 7 Heroes ever. Even if they did I would always prefer player groups with friends, guildies and/or strangers. Most of my favorite times in GW have been that way. I accomplished a lot with just henchmen, and then with Heroes added to the mix at different points in time. It would bee fun sometimes to tinker with an entire team of 8 just for the sake of doing it. I'd do that sometimes I suppose, but I prefer player groups.

Last edited by Aera Lure; Aug 26, 2007 at 02:33 PM // 14:33..
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Old Aug 26, 2007, 02:23 PM // 14:23   #36
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yeah, i pretty much avoid pugs as it is (and did so before heroes came out...more faith in the lame anet toolbars with no runes)

this way you can have 2 or 3 different heroes with different runes for different builds.

I'm all for 7 hero groups though. that would be awesome. I'm pretty sure the people that would play wihout pugs then are the same that play without pugs now. I really can't imagine why people would want more pugs. they're gross.

this also would eliminate stupid people riding on the coat tails of others. that's what guilds and alliances are for. spam guild chat with, "need help for divinty coast," or whatever lame crap you have to do. There's enough things in the game to do that 7 other people aren't currently doing to allow 7 heroes. Heroes still don't really cut it for imperial sanctum (even though a sin could solo shiro with mhenlo).

Last edited by Voltar; Aug 26, 2007 at 02:33 PM // 14:33..
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Old Aug 26, 2007, 02:28 PM // 14:28   #37
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If we had access to 7 heros I would've just entered FoW with them when I needed to craft FoW gloves. As we don't I looked around and did: mesmer lf forgemaster group. Got a pm from a guild team, they were going to clear FoW and I could join (yay!). Ended up in a great team, got my gloves, got asked to join their guild (already in a good one though), asked them to join the alliance, they did as they had none.

I gues it's so things like this happen. Playing with H/H gets boring quick and when you're used to nothing else it's difficult to break with the solo mentality. I've never seen as many bored with gw threads as when Nightfall was a few months old.

Last edited by Effendi Westland; Aug 26, 2007 at 02:35 PM // 14:35..
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Old Aug 26, 2007, 02:44 PM // 14:44   #38
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If PUGGING, as a concept, was bringing people to the game, then, I might possibly conceed that, maybe, having 7 Heroes would detract from this.

From the bulk of chat i've had with my mates, and also general comments on this and other forums 'PUGS' are having the opposite effect and driving people away.

In the end what does it matter, I would rather let the people who want to Hero the game get on with it, it isn't going to effect me one little bit and that's the beauty of the Guild Wars game design.
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Old Aug 26, 2007, 02:52 PM // 14:52   #39
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Quote:
Originally Posted by Zinger314
...and how's that different from now, with Heroes/Henching?
They would have even less of a reason to bother other players.
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Old Aug 26, 2007, 03:03 PM // 15:03   #40
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People don't pug because they don't want to. I for one haven't really pugged since factions came out, and I don't plan to change that. Unlimited heroes ftw.
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